It might make sense to have hand crossbows be artifact-only, like whips. You can have a pistol crossbow designed to be fired with one hand, but without the support of magic, that's a single shot unless you have the other hand free - and the Temporal Warden schtick of "I just move ridiculously fast" doesn't actually work all that well here.Īlso, trying to dual-wield slings is just a poor idea.ĭo we really want to add another kind of ammo pouch to the world, along with another kind of launcher? If so (because it's true - crossbows are a reasonably weapon, possibly built slow and powerful to the bow's speed focus) do we really want to add two? (crossbows and hand crossbows are not going to use the same kind of ammo) Gah, can't get that idea out of my head.Ĭrossbows akimbo basically do not function if you have to pull your own strings or nock your own bolts. If I could code addons, I have a number if ideas (beyond offering help to Zizzo) I'd love to see, but I'm at least as lost (maybe more) then you.Įdit: And now I want a quirky set of joke weapons named 'Darkgod's Open Hand' and 'Darkgod's Closed Fist'. Different languages would phrase things in a different grammatical manner)Īs for ranged dual wielding, I have no idea where addon coding would work. Which might account for some of the clunkier english phrases in the game. You've expanded the archer class, the time warden class, maybe even the rogue class, created some new talents, and brought variety to a great many builds.Īnd oui, DarkGod is french. And then tack more onto that with several artifacts of both kinds, and boom. But adding some basic crossbows (heavy 2handers) and hand versions (light 1handers) would be more then good. An artifact that works only on time wardens at all, and only if built in a special way just seems off somehow. I'm hardly more qualfied to say, I just seem to see too many artifacts that are 'iffy' on the class they're designed for, and worthless to everything else. In conclusion: I have no idea what I'm doing, but man is this game fun. would use lots of arrows, so they would probably be reasonably balanced-especially since heavy investment in both dual-wielding and bows shuts out the stronger time skills. They could include a penalty to the reload talent (ideally such that nothing short of a category point could maintain level 5), and flurry et. Ideally (in the TW candyland version of TOME4) they would be treated as a single bow with around 70-60% attack speed, for the purposes of all bow-related talents, but with the ability to use flurry and other dual-wield skills as independent entities. They could also be normal items, with tiers and such-but they would be of limited use to other classes. They could be artifacts, acquired via one of the (awesome) time-quests, or perhaps a late-game farportal-style mission initiated from the somewhat barren time warden starter zone. With all the hay made of dual-wield short staves, I've realized what a time warden's true dream item should be: dual-wieldable crossbows, like this nice lady's.
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